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FACTORING GAMES, PART TWO—DEVELOPING FACTORING FLUENCY

Grades: 8‒9

Students play a game in which they find the binomial factors of quadratic expressions. Unlike the activity Factoring Games Part One—Dynamic Algebra Tiles, this game does not represent each problem with virtual algebra tiles. Rather, the randomly-generated problems are presented with minimal visual imagery to prepare students for a more abstract understanding of factoring. 

OBJECTIVES 
  • Students develop strategies for finding the binomial factors of quadratic expressions with a minimum of visual imagery. 
COMMON CORE CONNECTIONS 
Mathematical Practices

(1) Make sense of problems and persevere in solving them; (2) Reason abstractly and quantitatively; (3) Construct viable arguments and critique the reasoning of others; (5) Use appropriate tools strategically; (7) Look for and make use of structure.

Content Standards

A-APR; A-SSE3a

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This activity is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License: http://creativecommons.org/licenses/by-nc-sa/3.0/. If you adapt and/or share this activity, you must attribute it to "KCP Technologies, a McGraw-Hill Education Company." You may distribute it only non-commercially under the same or similar license.


This material is based upon work supported by the National Science Foundation under KCP Technologies Award ID 0918733, with grant period September 1, 2009 through August 31, 2013. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
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